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Mirc Scripts downloadable from our Downloads Page.
There are a few basic commands which you will want to know. Here is the list followed by a description of what each command does.
* /join <#channel> - This command allows you to join a channel on the network, if that channel doesn’t exist it will be created and you will automatically be given operator rights. Every channel must begin with the # sign.
* /part <#channel> - This command allows you to leave a channel on the network
* /query - This command allows you to open a private messaging window with another user on the network; everything which is said in this window is not seen by anyone else on the network.
* /msg - This command also sends a private message to the given nick but doesn’t open an extra window; this command is useful for messaging network services and bots.
* /invite <#chan> - Invites a user to that channel.
Nickname Services: (NICKSERV)
Register:
Networks run a nickname registration service called ‘NickServ’ this allows you to register your nickname to ensure that nobody can take it from you. It is recommended that you register your nickname once you are on the network.
You can register your nickname by doing the following command without the brackets:
*/msg NickServ REGISTER
Identify: Then once you have registered each time you connect to the network you must identify yourself by doing the following command, also without the brackets:
*/msg NickServ IDENTIFY
Reset Password: In the event that someone gets your password you need to change it, changing your password is simple you just need to do the following command:
*/msg NickServ SET PASSWORD
If you happen to forget your password, join the channel #support or #help and they will be happy to send you a new password to your email.
GHOST command: If your connection to the network happens to drop and when you join the network your nickname is still taken this is called a ‘ghost’ and you can disconnect the ghost by doing the following command:
*/msg NickServ GHOST
Then do:
*/nick
In the event that someone has taken your nickname you are able to disconnect that user and regain your nick by doing the following command:
*/msg NickServ SIDENTIFY
If you want to change your nickname you don’t have to register your new nick name you are able to group that nick to your old account by doing:
*/msg NickServ GROUP
To find out what nicknames you already have grouped you can do:
*/msg NickServ GLIST
If you want to cancel the registration of your nickname you can do the following command:
*/msg NickServ DROP
For a full list of commands and / or more details you can use the following command:
*/msg NickServ HELP
Virtual Host Services:
Networks have a service called ‘HostServ’ which allows you to request a virtual host which is used to hide your hostname from the rest of the network. You can request a virtual host by doing:
*/msg HostServ REQUEST
When / if an administrator accepts your virtual host you are able to activate it by using the following command:
*/msg HostServ ON/off (to activate/deactivate you’re new virtual host.)
Running Your Own Channel:
Channel Modes
All channel modes are set using the following command:
*/mode <#channel> +/-
To set a channel mode you would do: /mode <#channel> +
and to unset a channel mode you would do: /mode <#channel> -
Here is a list of all of the channel modes and what they do.
User Modes
* v - Gives voice to that nick and that user may talk if the channel is in moderated mode.
* h - Gives Half Op powers to that user which is limited op access
* o - Gives Operator powers to the user
* a - Gives Channel Admin / Protected User status to that user
* q - Gives Channel owner status to that user.
* b - Bans a user from accessing the channel
* e - Exempts a user from being banned from that channel
* I - Overrides mode +i for that user
Channel Modes
* f for example /mode <#channel> +f 3:2 would mean you can only say 3 lines per 2 seconds before you get kicked. – Flood Protection.
* i – Users must be invited to join that channel.
* j - Throttles how many joins can happen per second.
* k - Users must specify a password to get in.
* l - Limit how many users can be in the channel at once.
* m – Moderated Channel meaning only voiced users and above may speak.
* n – Users outside the channel can’t send messages to the channel
* p – Private Channel
* s – Secret Channel ( doesn’t show up on the channel list )
* t – Only hops and above may change the topic
* z – Only clients connecting via SSL may join the channel
* B <#channel> - Banned users are automatically forwarded to that channel
* C – no CTCPs are allowed in the channel
* G – Filters out all bad words in the messages with
* M – Must have a registered nickname to talk
* K - /knock is not allowed
* L <#chan2> - Channel link if the channel reaches the limit they are forwarded to #chan2
* N – no nickname changes are permitted in the channel
* Q – no kicks are allowed
* R – only registered users may join the channel
* S – Strips mIRC colour codes.
* T – No notices are allowed in the channel
* U – Strips bolds, underlines and reverses
* V - /invite is not allowed
* u - Auditorium mode, only show people who are ops in the nicklist.
Extra Ban Modes
To block a word from being said you can do the following command:
/mode <#chan> +b ~T:block:
You can also add a word to the +G filter for your channel by doing
/mode <#chan> +b ~T:censor:
Instead of banning a user from the channel you can just mute him / her by doing:
/mode <#chan> +b ~q:
Channel Registration Service
The channel registration service (ChanServ) allows you to register your channel and you will then be able to take more control over your channel and add sops / ops /hops who are automatically assigned their position when they joined the channel as long as they have identified and have a registered nick.
You can register your channel by doing the following command but you must have operator status in that channel before you can
register it.
*/msg ChanServ REGISTER <#channel> Pass: Gr3enl4n3
You can also drop your channel by doing:
*/msg ChanServ DROP <#channel>
Once you have registered the channel you will automatically be assigned mode +q and a botserv bot will automatically be assigned to the channel (See BotServ Section for more information)
Once you have registered your channel you need to decide whether you want xop on or not. Xop allows you to use the !sop, !aop, !hop and !vop commands which allow you to do the following:
* !sop add - Automatically gives the user protected user status (mode +ao)
* !aop add - Automatically gives the user operator status (mode +o)
* !hop add - Automatically gives the user half op status (mode +h)
* !vop add - Automatically gives the user voice (mode +v)
And with xop off you are able to assign multiple owners in your channel but it works in a different way, to give a user access you do the following:
!access add
Here is the list of the default access levels:
* 9999 – Channel Owner
* 10 – SOP
* 5 – AOP
* 4 – HOP
* 3 – VOP
Xop is enabled by default and if you want to turn it off you can do the following command:
*/msg ChanServ SET <#channel> XOP OFF
You can restrict access to a channel which means they have at least voice assigned in chanserv for them to be able to access the channel; you can do this by doing the following command:
*/msg ChanServ SET <#channel> RESTRICTED ON
To find out more about chanserv and its commands you can do:
*/msg ChanServ HELP
Network Bot Service
The network bot service allows you to use chanserv much easier for example if you have xop on you can do !sop add instead of having to do /msg ChanServ SOP <#channel> add . You are able to pick a bot from the botlist, they all do the same thing and there are already lots of them there for you to use. You can bring up the bot list by doing /msg BotServ BOTLIST and you can assign one to your channel by doing /msg BotServ ASSIGN <#channel> . For a full list of commands that the botserv offers do !cmdlist in the channel and also do /msg BotServ HELP.
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